Answer by Yanger_xy
i came across the same problem, and after nearly 2 hours, i finally solved it. The reason is that you wanna to play the audio before its completely downloaded, you should call audio.Play function like...
View ArticleAnswer by Yanger_xy
i am using SAPI,It works perfect in debug mode. but after building it, it crashed down when it comes to GetVoice function. Here's my code. private SpVoice _voiceNotice = null;...
View ArticleAnswer by Yanger_xy
I have tested it too, without animation, the maya model in the unity perform well, but with the animation, FPS drops down nearly a half! How to optimize it, any answer will be appreciated!
View ArticleAnswer by Yanger_xy
LoadLevel.LoadLevelAsync() seems does not work, can you give me some demo codes? Thank you!
View ArticleAnswer by Yanger_xy
Change it to this: public static void ChangeSpeedText(string CurrVal) { TextMesh Temp; Temp = gameObject.GetComponent(); CurrVal = Temp; } Good luck.
View ArticleAnswer by Yanger_xy
I think C# is a good choice.I don't think it's harder than java script. If you know one programming language, it's not even hard to learn it,1 week is ok.
View ArticleAnswer by Yanger_xy
Have you forgotten adding the fragment code? half4 frag (v2f i) : COLOR { return half4 (i.color, 1); }
View ArticleAnswer by Yanger_xy
The problem is here: GUI.color.a = Mathf.Lerp(0.0f, 1.0f, (Time.time / 2)); You can not set GUI.color value seperately, you should set its value like this: GUI.color = new Color(GUI.color.r,...
View ArticleAnswer by Yanger_xy
"duty 4 " I haven't played it yet.Can you describe your question in another way? NOTE TO MYSELF: I should use a comment next time. Not a answer! -- OrangeLightning :)
View ArticleAnswer by Yanger_xy
I am sure that you haven't attach it to a parent gameObject, So,Attach your gameObject with the animation to an Empty GameObject, and set the empty gameObject's position to 0,0,0. i.e, your gameObject...
View ArticleAnswer by Yanger_xy
Of course you can. I am doing it now.I just duplicate its prefabs and change its parameters and then Instantiate it. It works well. Good luck.
View ArticleAnswer by Yanger_xy
of course you can. just use the SetHeights function and combine with splatPrototype.
View ArticleAnswer by Yanger_xy
Add these codes after this two line. m.vertices = pv; m.triangles = pt; int nVertices = m.vertices.Length; Vector2 uvs = new Vector2[nVertices]; for(int i=0; i
View ArticleAnswer by Yanger_xy
Check your spellTextureArray. Are you sure that its elements are validating?
View ArticleAnswer by Yanger_xy
if(Input.GetMouseButton(0)&&Time.deltaTime>nextFire) { .... .... nextFire = Time.deltaTime+fireRate; ` .... } change it to this: if(Input.GetMouseButton(0)&&Time.time>nextFire) {...
View Article