if(Input.GetMouseButton(0)&&Time.deltaTime>nextFire)
{
....
....
nextFire = Time.deltaTime+fireRate;
` ....
}
change it to this:
if(Input.GetMouseButton(0)&&Time.time>nextFire)
{
....
....
nextFire = Time.time+fireRate;
` ....
}
GOOD LUCK!
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